We got around to investigating Icehall Cave today. The rumors we had heard about it turned out to be true … sort of. What we ended up finding were not ghosts, but a small clan of necromancers, who made life surprisingly difficult for us.
They very nearly stopped us before we were ten steps into the cave. Some corpses that had appeared frozen solid in the icy walls of the cave nearly brought us to a quick and untimely death. C’Tuma would probably say that only the intervention of the Raven Queen brought us through that fight, that it was not yet our time to die. Well, perhaps he’s right, but I say it was liberal use of healing potions that saved our asses.
After easily wading through some reanimated skeletons and zombies, we discovered two things. The first was that Icehall Cave had once been a tomb dedicated to the Raven Queen. Of course, C’Tuma was outraged once we also discovered a necromancer responsible for desecrating the tomb. He ended up taking the brunt of the necromancer’s and his undead minions’ attacks, but it turned out for the best. A world with one necromancer fewer is a good world in my book.
After some scouting revealed dangers we were wholly unprepared to face—including a guardian wraith that actually turned out to be a useful ally—we decided to camp in the tomb for the night and continue our purge in the morning. I spent an uneasy night in that cave; unsettling visions plagued my sleep; perhaps a portent of the fight to come, but I fear they may have been omens of far more terrible events.
In any case, we were rudely awakened by the shuffle of undead footsteps, and then the fight began in earnest. The newly risen High Priest of the Raven Queen, under the command of another necromancer, posed quite a challenge. We ended up fighting in cramped quarters, and with Raegar unable to move for most of the fight due to some evil magic and C’Tuma once again taking most of the hits, it was down to me to take out the High Priest. Which I did. Eventually.
With C’Tuma satisfied that our work was done, we set back for Graystone—and had our first run-in with the dreaded shrykes. They were just as bad as I had imagined; we managed to drive them off, but Raegar barely made it to town. I was very nearly carrying him by the time we got a room at an inn—not an easy task by any means. A healer from the temple assured me that he would be at full strength within a day or two, but for now he’ll have to take it easy.